iOS

Up and down: Dodge it!

A new way to play games.

Hold to rise, release to fall, and dodge every obstacle crossing the screen. The longer you survive, the higher the score.

Screens

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What it does

  1. One finger, one rule

    Hold to rise, release to fall. Nothing else to learn, and no way to blame the controls.

  2. Dark or light

    Pick a theme and everything follows it, down to the application icon.

  3. Survive longer

    The score is time. Every run is a direct comparison with the last one.

A correction to the old site: The current site describes a pressure-sensitive control. The application's own feature file and its live store listing both describe hold-to-rise and release-to-fall, so this page follows those.