iOS
Up and down: Dodge it!
A new way to play games.
Hold to rise, release to fall, and dodge every obstacle crossing the screen. The longer you survive, the higher the score.
Project status: Released
Screens








What it does
One finger, one rule
Hold to rise, release to fall. Nothing else to learn, and no way to blame the controls.
Dark or light
Pick a theme and everything follows it, down to the application icon.
Survive longer
The score is time. Every run is a direct comparison with the last one.
A correction to the old site: The current site describes a pressure-sensitive control. The application's own feature file and its live store listing both describe hold-to-rise and release-to-fall, so this page follows those.
Legal
Every application keeps its own privacy route, one click away.